[1]
Branco, P. and Soberano, M. 2022. Gamification as an element of motivation and engagement, applied to Agile Scrum Methodology: Exact Sciences and Engineering. Revista da UI_IPSantarém. 10, 1 (Dec. 2022), e27354. DOI:https://doi.org/10.25746/ruiips.v10.i1.27354.