Sociological game theory: agency, social structures and interaction processes

Authors

  • Tom R. Burns Universidad de Uppsala, Uppsala, Suecia/ Iscte — Instituto Universitário de Lisboa, Centro de Investigação e Estudos de Sociologia (CIES-Iscte), Lisboa, Portugal
  • Ewa Roszkowska Universidad de Bialystok, Facultad de Gestión y Economía, Polonia
  • Nora Machado Iscte — Instituto Universitário de Lisboa, Centro de Investigação e Estudos de Sociologia (CIES-Iscte), Lisboa, Portugal
  • Ugo Corte University of Stavanger, Noruega

DOI:

https://doi.org/10.7458/SPP20219724910

Keywords:

classical game theory, sociological game theory, agency, interaction, social rules

Abstract

This article presents two sociological theories, alternatives to classical game theory. These social science-based game theories discussed here present reformulations of classical game theory in applied mathematics (CGT). These theories offer an important advance to classical game theory, thanks to the application of central concepts in sociology and social psychology, as well as the results of empirical analyses of individual and collective behaviour. These two theories emerging in the social sciences are, the first, based on systems theory, is social science game theory (SGT); the other is Erwing Goffman’s interactionist theory (IGT) based on social psychology. Each of these theories, both focused on the analysis of social games, are presented and contrasted with classical game theory, highlighting the centrality of social rules in structuring and regulating human behaviour, and the need to include them in any analysis.

Published

2021-08-02

Issue

Section

Artigos