Proposal for a Digital Game to Raise Women Awareness about Gender Bias in Computing Courses
DOI:
https://doi.org/10.34627/redvol7iss2e202421Keywords:
digital games, computing, gender bias, female empowermentAbstract
The reduced percentage of women in computing courses shows that, in addition to other problems, gender prejudice is one of the main factors. To mitigate problems and prejudices, several awareness and female empowerment actions are carried out in Brazil and around the world. This work seeks to present a model for developing a digital game in the visual novel style to raise awareness about gender prejudices. The choice for the digital game was due to the playful and attractive nature that digital games offer and the fact that it is a good educational tool to deal with the issue of awareness and other social factors. Its conception was carried out collectively through focus groups and among the products created, we have the stages for raising awareness about symbolic gender violence, the proto-personas, the script and the prototype of the proposed game.

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Copyright (c) 2024 Derivaldo Machado da Silva, Ingrid Nery Mendes, Viviane Almeida dos Santos

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Os autores conservam os direitos de autor pelo seu trabalho e concedem à revista o direito de primeira publicação, com o trabalho simultaneamente licenciado sob uma Licença Creative Commons - Atribuição-NãoComercial 4.0 Internacional.