Proposal for a Digital Game to Raise Women Awareness about Gender Bias in Computing Courses

Authors

DOI:

https://doi.org/10.34627/redvol7iss2e202421

Keywords:

digital games, computing, gender bias, female empowerment

Abstract

The reduced percentage of women in computing courses shows that, in addition to other problems, gender prejudice is one of the main factors. To mitigate problems and prejudices, several awareness and female empowerment actions are carried out in Brazil and around the world. This work seeks to present a model for developing a digital game in the visual novel style to raise awareness about gender prejudices. The choice for the digital game was due to the playful and attractive nature that digital games offer and the fact that it is a good educational tool to deal with the issue of awareness and other social factors. Its conception was carried out collectively through focus groups and among the products created, we have the stages for raising awareness about symbolic gender violence, the proto-personas, the script and the prototype of the proposed game.

Published

2024-09-06

Issue

Section

Thematic Dossier