Gamification beyond the classroom: active methodologies for contemporary teachers

Authors

DOI:

https://doi.org/10.34627/redvol7iss2e202433

Keywords:

Gamification, Digital games, Analog games, Learning, Education

Abstract

This project aimed to bring to the academic community of the city of Senhor do Bonfim a training course for the creation and adoption of teaching/learning strategies in the classroom, based on dynamic and student-centered processes. These active processes, permeated by the use of technologies, enhance student engagement, as the proposals align with their everyday behaviors. The main focus of this extension project was on the gamification of school content. Thus, the participating teachers acquired technical knowledge about the world of games, both analog and digital, in order to transform their students' teaching/learning environments. In addition to active teachers, the project also reached pre-service teachers. In this way, these future professionals will be able to refine their teaching practices centered on these contemporary techniques.

Published

2024-12-10

Issue

Section

Thematic Dossier