Digital Game-Based Learning: an experience carried out with Game Engine GDevelop 5

Authors

DOI:

https://doi.org/10.34627/redvol7iss2e202428

Keywords:

game-based learning, education, programming, digital game development

Abstract

Digital games constitute learning spaces and can be approached from different perspectives based on the scenarios and intentions that permeate the teaching-learning spaces. This study was produced from the development of an extension course titled "Introduction to 2D Game Development", whose main objective was to build competencies related to programming through the development of 2D digital games. The game engine used was GDevelop 5, and participants experienced situations involving concepts related to programming logic and game creation fundamentals. The course targeted students from public schools aged between 15 and 25 years old and was developed using a qualitative approach based on Game-Based Learning, employing research devices such as participant observation and online questionnaires. Throughout the course stages, which encompassed theoretical knowledge about 2D game development and the creation of original games envisioned by the participants themselves, they demonstrated skills in creatively and innovatively incorporating game elements, mechanics, and dynamics into their projects, as well as developing technical competencies in handling the game engine and mastering programming knowledge.

Published

2024-10-23

Issue

Section

Thematic Dossier