Gamification as an element of motivation and engagement, applied to Agile Scrum Methodology
Exact Sciences and Engineering
DOI:
https://doi.org/10.25746/ruiips.v10.i1.27354Keywords:
Engagement, Gamification, Motivation, ScrumAbstract
In the current context, with the increasing use of remote work, the trend is to increasingly seek strategies that allow continuity and increase motivation, communication, and commitment of IT teams. This article aims to demonstrate the importance of gamification as a useful tool to achieve engagement and increase motivation. In order to support the strategies developed, a systematic literature review was developed concerning the application of gamification in different contexts. A case study of a gamification strategy was carried out and a proposal of a gamification model applied to the agile Scrum methodology was also presented. This study found indicators that point to the possible existence of a positive association between gamification strategies and employee engagement. On the other hand, the research also found evidence of several benefits brought by the Scrum model for organizations, so that the symbiosis between these two concepts can lead to greater value creation for companies, if well achieved.
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