Game Design of “Treat Well!” and “Fables Maker”: Serious Game Development and Testing
DOI:
https://doi.org/10.34627/redvol7iss2e202419Keywords:
Serious Games, Playtest, Education, Game DesignAbstract
Due to their ludic nature, serious games have been increasingly used in teaching subjects and training new skills. This case study analyzes the creation of two serious games (Fables Maker and Trate Bem!), bringing to light the importance of a based conduction of the entire development process and the importance of playtesting the game with the target audience to ensure its efficiency and its improvement. Therefore, the pre-production, production and validation processes of these games are further described and discussed.

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Copyright (c) 2024 Livia Scienza, Lucia Paloma Freitas da Silva

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Os autores conservam os direitos de autor pelo seu trabalho e concedem à revista o direito de primeira publicação, com o trabalho simultaneamente licenciado sob uma Licença Creative Commons - Atribuição-NãoComercial 4.0 Internacional.