REMOTE INTERVENTION MODEL FOR A STUDENT WITH CEREBRAL PALSY: USE OF DIGITAL GAME WITH TECHNOLOGICAL AND ASSISTIVE TECHNOLOGY CONTRIBUTIONS

Authors

DOI:

https://doi.org/10.21814/rpe.32654

Keywords:

Special education; Remote teaching; Digital Games; Cerebral Palsy; Inclusion

Abstract

With the COVID-19 pandemic period, it became necessary to create remote service models so as not to interrupt the educational development of students of the target population of special education. The objective was to develop a model of remote intervention for a student with cerebral palsy using a digital game, through the means of technological contributions and Assistive Technology Resources (ATR). This is qualitative research with a case study of a student with cerebral palsy who has difficulties in gross motor skills, use of his hands and communication, needing pedagogical interactions to match playful-educational activities in the midst of a pandemic period of COVID-19. For data collection, the following were used: (1) an information guide; (2) the identification and selection of ATR; and (3) the elaboration of the tic-tac-toe game in PowerPoint. After this stage, judges and researchers were present at the participant's residence to assess the family context, the selected equipment, and the ATR. The sessions were recorded via filming. Electronic notes were made through: (1) participant performance in basic notebook and game configuration skills; (2) the usability of ATR; and (3) interaction with the adversary (researcher). In the data analysis, the usability of the ATR was described together with the model used for the configuration and execution of the remote service. The family played a leading role in helping the participant in the initial training in remote mode for interaction with digital technology. It is noteworthy that the following ATR were used: (1) enlarged keyboard; (2) stationary mouse (Trackball type) to replace the mouse in order to increase the feedback time and improve the cursor direction. 

Downloads

Download data is not yet available.

References

Aguado-Delgado, J., Gutierrez-Martinez, J.-M., Hilera, J. R., De-Marcos, L., & Otón, S. (2020). Accessibility in video games: A systematic review. Universal Access in the Information Society, 19(1), 169-193. https://doi.org/10.1007/s10209-018-0628-2

Alves, D. O. (2006). Sala de recursos multifuncionais: Espaços para o atendimento educacional especializado. Ministério da Educação; Secretária de Educação Especial. http://www.dominiopublico.gov.br/pesquisa/DetalheObraForm.do?select_action=&co_obra=28820

American Occupational Therapy Association. (2008). Occupational therapy practice framework: Domain & process (2nd Edition). The American Journal of Occupational Therapy, 62(6), 625–683. https://doi.org/10.5014/ajot.62.6.625

Araújo, M. C., Façanha, A. R., Darin, T. G., Sánchez, J., Andrade, R. M., & Viana, W. (2015). Um estudo das recomendações de acessibilidade para audiogames móveis. In XIV Simpósio Brasileiro de jogos e entretenimento digital (pp. 610–617). https://www.sbgames.org/sbgames2015/anaispdf/artesedesign-full/147605.pdf

Archambault, D., Gaudy, T., Miesenberger K., Natkin, S., & Ossmann, R. (2008). Towards Generalised Accessibility of Computer Games. In Z. Pang, X. Zhang, A. E. Rhalibi, W. Woo & Y. Li (Eds.), Technologies for e-learning and digital entertainment: Third international conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings (pp. 518–527). Springer. https://doi.org/10.1007/978-3-540-69736-7_55.

Australian Human Rights Commission. (2006). United Nations Convention on the Rights of Persons with Disabilities (UNCRPD). https://humanrights.gov.au/our-work/disability-rights/united-nations-convention-rights-persons-disabilities-uncrpd

Barreto, A. C. F., & Rocha, D. S. (2020). Covid 19 e educação: Resistências, desafios e (im)possibilidades. Revista Encantar, 2, 01-11. https://www.revistas.uneb.br/index.php/encantar/article/view/8480

Bersch, R. (2017). Introdução à Tecnologia Assistiva. Assistiva/Tecnologia da Educação. https://www.assistiva.com.br/Introducao_Tecnologia_Assistiva.pdf

Centro Regional de Estudos para o Desenvolvimento da Sociedade da Informação. (2021). Pesquisa sobre o uso das tecnologias de informação e comunicação nas escolas brasileiras: TIC Educação 2020 (Edição COVID-19: Metodologia adaptada). Comitê Gestor da Internet no Brasil. https://cetic.br/media/docs/publicacoes/2/20211124200326/tic_educacao_2020_livro_eletronico.pdf

Costa, R. M. E. M., & Carvalho, L. A. V. (2005). O uso de jogos digitais na Reabilitação Cognitiva. In J. R. Bittencourt & E. Clua (Orgs.), Workshop de jogos digitais na educação (pp. 19–21). https://precog.com.br/bc-texto/obras/2021pack0147.pdf#page=28

Decreto n.º 10.645, de 11 de março de 2021. Presidência da República. http://www.planalto.gov.br/ccivil_03/_ato2019-2022/2021/decreto/D10645.htm#:~:text=DECRETO%20N%C2%BA%2010.645,%20DE%2011,plano%20Nacional%20de%20Tecnologia%20Assistiva

Eliasson, A.-C., Krumlinde-Sundholm, L., Rösblad, B., Beckung, E., Arner, M., Öhrvall, A. M., & Rosenbaum, P. (2006). The Manual Skill Rating System (MACS) for children with cerebral palsy: Scale development and evidence of validity and reliability. Developmental Medicine and Child Neurology, 48(7), 549–554. https://pubmed.ncbi.nlm.nih.gov/16780622/

Fischinger, B. S. (1970). Considerações sobre a paralisia cerebral e o seu tratamento. Editora Sulina.

Galvão Filho, T. A. (2009). Tecnologia Assistiva para uma escola inclusiva: Apropriação, demanda e perspectivas [Tese de doutorado publicada]. Universidade Federal da Bahia. https://repositorio.ufba.br/bitstream/ri/10563/1/Tese%20Teofilo%20Galvao.pdf

Hauge, J. B., Judd, N., Stefan, I. A., & Stefan, A. (2018). Perspectives on accessibility in digital games. In E. Clua, L. Roque, A. Lugmayr & P. Tuomi (Eds.), Entertainment Computing – ICEC 2018: 17th IFIP TC 14 international conference, held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17–20, 2018, Proceedings (pp. 402–406). https://doi.org/10.1007/978-3-319-99426-0_51

Hidecker, M. J. C., Paneth, N., Rosenbaum, P. L., Kent, R. D., Lillie, J., Eulenberg, J. B., Chester, K., Jr., Johnson, B., Michaelson, L., & Taylor, K. (2011). Developing and validating the Communication Function Classification System for individuals with cerebral palsy. Developmental Medicine and Child Neurology, 53(8), 704–710. https://doi.org/10.1111/j.1469-8749.2011.03996.x

Kato, P. M. (2010). Video games in health care: Closing the gap. Review of General Psychology, 14(2), 113–121. https://doi.org/10.1037/a0019441.

Lima, M. A. M., Grendel, T. B., Oliveira, M. E., Feijo, G. O., & IglesiasVargas, P. P. (2022). A percepção dos professores de educação física sobre as aulas para alunos com deficiência intelectual e múltipla durante a pandemia da COVID-19. Revista da Associação Brasileira de Atividade Motora Adaptada, 23(1). 65–82. https://doi.org/10.36311/2674-8681.2022.v23n1.p65-82

Ministério da Educação do Brasil. (2018). Base Nacional Comum Curricular (BNCC). http://basenacionalcomum.mec.gov.br/

Parecer CNE-CP n.º 5/2020, de 28 de abril. Ministério da Educação do Brasil. http://portal.mec.gov.br/component/content/article/33371-cne-conselho-nacional-de-educacao/85201-parecer-cp-2020

Rodrigo Mendes Institute. (2020). Protocols on inclusive education during the COVID-19 pandemic: An overview of 23 countries and international organizations. Rodrigo Mendes Institute. https://institutorodrigomendes.org.br/wp-content/uploads/2020/08/research-pandemic-protocols.pdf

Rosenbaum, P., Paneth, N., Leviton, A. Goldstein, M., Bax M., Damiano, D., Dan, B., & Jacobsson, B. (2007). A report: The definition and classification of cerebral palsy April 2006. Developmental Medicine and Child Neurology, 49(s109), 8–14. https://doi.org/10.1111/j.1469-8749.2007.tb12610.x

Schirmer, C. R., Browning, N., Bersch, R. C. R., & Machado, R. (2007). Atendimento educacional especializado: Deficiência física. Ministério da Educação; Secretário de Educação a Distância; Secretária de Educação Especial. https://gedh-uerj.pro.br/documentos/atendimento-educacional-especializado-deficiencia-fisica/

Silva, D. B. R., Pfeifer, L. I., & Funayama, C. A. R. (2010). GMFCS – E&R: Sistema de classificação da função motora grossa [Programa de pós-graduação]. Faculdade de Medicina de Ribeirão Preto, Universidade de São Paulo. https://canchild.ca/wp-content/uploads/2025/03/GMFCS-ER_Translation-Portuguese2.pdf?license=yes

Souza, F. F., & Dainez, D. (2020). Educação Especial e Inclusiva em tempos de pandemia: O lugar de escola e as condições do ensino remoto emergencial. Práxis Educativa, 15, e2016303. https://doi.org/10.5212/praxeduc.v.15.16303.093

Torres, J. P., & Borges, A. A. P. (2021). Educação especial e a Covid-19: O exercício da docência via atividades remotas. Retratos da Escola, 14(30), 824–840. https://doi.org/10.22420/rde.v14i30.1205

Ventura, M. M. (2007). O estudo de caso como modalidade de pesquisa. Revista da Sociedade de Cardiologia do Estado do Rio de Janeiro, 20(5), 383–386. http://sociedades.cardiol.br/socerj/revista/2007_05/a2007_v20_n05_art10.pdf

World Health Organization. (2003). International Classification of Functioning, Disability and Health. WHO.

Downloads

Published

2025-10-13

How to Cite

Seabra Junior, M. O., Ferreira, S. P., Fiorini, M. L. S., Siqueira, M. N. da C., Costa, C. . R., Rodrigues, V., … Santos, E. de O. (2025). REMOTE INTERVENTION MODEL FOR A STUDENT WITH CEREBRAL PALSY: USE OF DIGITAL GAME WITH TECHNOLOGICAL AND ASSISTIVE TECHNOLOGY CONTRIBUTIONS. Portuguese Journal of Education, 38(2), e25025. https://doi.org/10.21814/rpe.32654