Scientific Practices in a Teaching Proposal Mediated by a Video Game in the Initial Teacher Training of Biology Teachers
DOI:
https://doi.org/10.25749/sis.36572Keywords:
information and communication technologies, argumentation, COVID-19, human physiology, socio-scientific issuesAbstract
In this paper, we present a design-based research developed with a cohort of preservice biology teachers in the subject of Human Biology. We designed a proposal that integrated the video game ‘Plague Inc: Evolved’ to address the COVID-19 pandemic as a socio-scientific issue. In this context, we studied the development of scientific practices concerning the dynamics of the transmission of viral infections and the ideas of students (preservice teachers) about the integration of Information and Communication Technologies (ICT) in science teaching, specifically on its potential for the development of argumentative and dialogical environments. The changes and progress made during the implementation of the didactic proposal are highlighted. Through a qualitative analysis, we present discussions and theoretical reflections on the development of scientific practices in teacher training.
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