DESCRIPTION AND ANALYSIS OF ARTIFACTS AND TOOLS USED ON EDUCATIONAL GAME PRODUCTION

Authors

  • Guilherme Dias Belarmino Programa de Pós-Graduação em Ciência da Computação - Universidade Federal do ABC
  • Rháleff Nascimento Rodrigues de Oliveira Programa de Pós-Graduação em Ciência da Computação - Universidade Federal do ABC
  • Carla Lopes Rodriguez Programa de Pós-Graduação em Ciência da Computação - Universidade Federal do ABC
  • Denise Hideko Goya Programa de Pós-Graduação em Ciência da Computação - Universidade Federal do ABC
  • Rafaela Vilela da Rocha Programa de Pós-Graduação em Ciência da Computação - Universidade Federal do ABC

DOI:

https://doi.org/10.25755/int.27245

Abstract

Educational games development requires a multidisciplinary team, with knowledge in different areas (such as pedagogical, programming, design, among others). Additionally, it is necessary to follow some methodologies that have the processes well defined to ensure a good quality of the final product. This paper aims to describe and analyze an educational game production process, focusing on the technology and tools used for game development and their impact on its quality. Thus, according to the stages of AIMED method, since gerency, development to verification and validation processes, it is highlighted the choices and artifacts production and its implication on the project. As a result, it is reported an educational game production, highlighting the positives and negatives aspects of a well done stage of choosing the correct tools and technologies, besides showing artifacts that can be reused on other games development.

Published

2022-12-28

How to Cite

Guilherme Dias Belarmino, Rháleff Nascimento Rodrigues de Oliveira, Carla Lopes Rodriguez, Denise Hideko Goya, & Rafaela Vilela da Rocha. (2022). DESCRIPTION AND ANALYSIS OF ARTIFACTS AND TOOLS USED ON EDUCATIONAL GAME PRODUCTION. Interacções, 18(63), 77–102. https://doi.org/10.25755/int.27245

Issue

Section

Number 25 - Special Number - Adolescence, Gender and Violences