CTRLCALLER: Gamification applied to a daily app, for the user's self-knowledge

Authors

  • Artur Marques Instituto Politécnico de Santarém

DOI:

https://doi.org/10.25746/ruiips.v7.i1.18308

Keywords:

gamification, market of attention, app creation, Nano Controlled Networks

Abstract

"CtrlCaller" is a mobile app for making phone-calls, keeping text notes, and logging self-assessments. It is designed following gamification strategies.

This document first presents one motive for why gamification makes sense in the current competitive "market of attention". Next, it introduces the "CtrlCaller" system, followed by a discussion of "gamification strategies" and how the app implements some. The approach here described can help in the design of similar information systems.

Published

2019-07-16

How to Cite

Marques, A. (2019). CTRLCALLER: Gamification applied to a daily app, for the user’s self-knowledge. Revista Da UI_IPSantarém, 7(1), 45–48. https://doi.org/10.25746/ruiips.v7.i1.18308

Most read articles by the same author(s)