Promover o pensamento computacional em futuros professores de matemática do ensino básico através da Aprendizagem Baseada em Design

Autores

DOI:

https://doi.org/10.29352/mill0227.40841

Palavras-chave:

programação; pensamento computacional; Aprendizagem Baseada Design; formação inicial; autoeficácia

Resumo

Introdução: O pensamento computacional e a programação são competências essenciais para futuros professores de matemática, promovendo a resolução de problemas e o raciocínio lógico. A integração destas competências na formação de professores exige abordagens inovadoras que envolvam ativamente os futuros docentes. A Aprendizagem Baseada em Design (DBL – Design-Based Learning) surge como uma metodologia promissora, potenciando o pensamento computacional através de processos iterativos de resolução de problemas e de design criativo.

Objetivo: Analisar o impacto de um currículo baseado na Aprendizagem Baseada em Design (DBL) nas competências de pensamento computacional e programação de futuros professores de matemática do ensino básico.

Métodos: Foi utilizado um desenho de investigação misto e baseado em intervenção, envolvendo 40 futuros professores de matemática inscritos num programa de licenciatura. O grupo experimental seguiu um currículo composto por quatro módulos e 24 sessões. Os instrumentos de recolha de dados incluíram a Escala de Pensamento Computacional, a Escala de Autoperceção de Autoeficácia no Ensino do Pensamento Computacional e entrevistas semiestruturadas. Os dados quantitativos foram analisados com Análise Multivariada de Variância (MANOVA) e teste t para amostras independentes, enquanto os dados qualitativos foram tratados através de análise de conteúdo.

Resultados: Os resultados indicam que a abordagem DBL melhorou significativamente as competências de pensamento computacional e programação dos futuros professores. Os participantes referiram ainda que esta metodologia tornou a aprendizagem mais envolvente, interativa e eficaz.

Conclusão: O estudo mostra que a Aprendizagem Baseada em Design é uma abordagem pedagógica eficaz para desenvolver o pensamento computacional no ensino da matemática. A implementação da DBL nos programas de formação de professores pode melhorar a capacidade dos futuros docentes para integrar o pensamento computacional na sua prática letiva.

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Publicado

2025-06-27

Como Citar

Tadeu, P., Kaya, D., & Kutluca, T. (2025). Promover o pensamento computacional em futuros professores de matemática do ensino básico através da Aprendizagem Baseada em Design . Millenium - Journal of Education, Technologies, and Health, 2(27), e40841. https://doi.org/10.29352/mill0227.40841

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