Mejorando el pensamiento computacional en futuros profesores de matemáticas-educación primaria a través del Aprendizaje Basado en el Design

Autores/as

DOI:

https://doi.org/10.29352/mill0227.40841

Palabras clave:

programación; pensamiento computacional; Aprendizaje Basado en el Diseño; profesor en formación inicial; autoeficacia

Resumen

Introducción: El pensamiento computacional y la programación son competencias esenciales para los futuros docentes de matemáticas, ya que fomentan la resolución de problemas y el razonamiento lógico. Integrar estas habilidades en la formación docente requiere enfoques innovadores que involucren activamente a los futuros profesores. El Aprendizaje Basado en el Diseño (DBL – Design-Based Learning) es una metodología prometedora que mejora el pensamiento computacional mediante procesos iterativos de resolución de problemas y diseño creativo.

Objetivo: Análisis del impacto de un currículo basado en el Aprendizaje Basado en el Diseño (DBL) en las habilidades de pensamiento computacional y programación de los futuros docentes de matemáticas en educación primaria.

Métodos: Se empleó un diseño mixto basado en intervención, con 40 futuros docentes de matemáticas matriculados en un programa de grado. El grupo experimental siguió un currículo compuesto por cuatro módulos y 24 sesiones. Los instrumentos de recopilación de datos incluyeron la Escala de Pensamiento Computacional, la Escala de Autoeficacia Percibida para la Enseñanza del Pensamiento Computacional y entrevistas semiestructuradas. Los datos cuantitativos se analizaron mediante Análisis Multivariante de Varianza (MANOVA) y pruebas t para muestras independientes, mientras que los datos cualitativos se examinaron mediante análisis de contenido.

Resultados: Los hallazgos indican que el enfoque DBL mejoró significativamente las habilidades de pensamiento computacional y programación de los futuros docentes. Además, los participantes destacaron que esta metodología hizo que el aprendizaje fuera más atractivo, interactivo y efectivo.

Conclusión: El estudio muestra que el Aprendizaje Basado en el Diseño es una estrategia didáctica eficaz para desarrollar el pensamiento computacional en la enseñanza de las matemáticas. Implementar DBL en los programas de formación docente puede fortalecer la capacidad de los futuros profesores para integrar el pensamiento computacional en sus prácticas educativas.

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Publicado

2025-06-27

Cómo citar

Tadeu, P., Kaya, D., & Kutluca, T. (2025). Mejorando el pensamiento computacional en futuros profesores de matemáticas-educación primaria a través del Aprendizaje Basado en el Design. Millenium - Journal of Education, Technologies, and Health, 2(27), e40841. https://doi.org/10.29352/mill0227.40841

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Sección

Educación y Desarrollo Social