Enhancing understanding of integer addition with the absolute blast! Game: a didactic experiment with middle school students

Authors

DOI:

https://doi.org/10.29352/mill0229.44367

Keywords:

integer numbers; mathematics education; board game-based learning; Absolute Blast

Abstract

Introduction: The literature shows that the introduction of negative numbers is one of the most complex transitions in the mathematics curriculum, requiring students to construct new mental representations beyond the patterns acquired with natural numbers. It is therefore essential to promote meaningful experiences that relate the symbolic and the manipulable. In this context, the use of board games is beginning to be recognised as a promising tool for making abstract ideas tangible and promoting students' active involvement in problem solving.

Objective: This exploratory case study seeks to understand the potential of the board game Absolute Blast! to support the learning of integer addition in 6th grade students.

Methods: Twenty-nine students from a school in northern Portugal participated in a quasi-experimental design with mixed data collection. The experimental group (EG) used the game across three sessions, while the control group (CG) worked on puzzle-type tasks as a first contact with the set of integers. Quantitative data were gathered through a 60-item test designed by the authors.

Results: Results suggest that, although the EG began with significantly lower performance (p = 0.032), it reached levels comparable to the CG after the intervention (p = 0.342). In relative terms, EG students corrected more wrong answers (p < 0.001) and lost fewer correct ones (p = 0.006), showing more consistent collective progress. Qualitative data confirmed that the game stimulated verbalisation, negotiation of meanings, and validation of reasoning.

Conclusion: These findings indicate that Absolute Blast! has potential as a didactic resource to promote effective and stable learning of integer addition by integrating calculation practice and communicative processes in a playful setting.

Downloads

Download data is not yet available.

References

Al Hafiz, N. W., & Nopriandi, H. (2019). Designing number learning applications and early childhood mathematics calculations. SinkrOn: Jurnal dan Penelitian Teknik Informatika, 3(2), 212-217. https://doi.org/10.33395/sinkron.v3i2.10083

Alfarisi, M. A., Dasari, D., Aljupri, & Sikma, Y. (2022). Is integer number difficult for students?: A systematical literature review. AIP Conference Proceedings, 2468(1), p. 070030. https://doi.org/10.1063/5.0102934

Amir, M. F., Wardana, M. D. K., Zannah, M., Rudyanto, H. E., & Nawafilah, N. Q. (2022). Capturing Strategies and Difficulties in Solving Negative Integers: A Case Study of Instrumental Understanding. Acta Scientiae, 24(2), 64–87. https://doi.org/10.17648/acta.scientiae.6432

Antunes, P. (2023). “Public Interest” and the (potential) social impact of board games: The role of the “strategic twist”, definition and Scope. International Journal of Games and Social Impact, 1(2), 57–75. https://doi.org/10.24140/ijgsi.v1.n2.03

Aqazade, M., & Bofferding, L. (2021). Second and fifth graders’ use of knowledge-pieces and knowledge-structures when solving integer addition problems. Journal of Numerical Cognition, 7(2), 82–103. https://doi.org/10.5964/jnc.6563

Bayeck, R. Y. (2020). Examining board gameplay and learning: A multidisciplinary review of recent research. Simulation & Gaming, 51(4), 411–431. https://doi.org/10.1177/1046878119901286

Berner, V. D., Roth, A., & Klein, E. (2014). Play-integrated fostering of basic mathematical skills: Findings of two experiments. Educational Psychology, 44(2), 247–264. https://doi.org/10.1080/01443410.2024.2329638

Boghian, I., Munteanu, C., & Florea, C. (2019). Game-based learning. Using board games in adult education. Journal of Education Sciences & Psychology, 9(1), 72-78.

Canavarro, A., Mestre, C., Gomes D., Santos, E., Brunheira, L., Vicente, M., Gouveia, L., Correia, P., Marques, P., & Espadeiro, R. (2021). Aprendizagens essenciais: Matemática – 7.o ano do Ensino Básico. Direção Geral de Saúde. https://www.dge.mec.pt/aprendizagens-essenciais-ensino-basico

Clark, C. A. C., Hudnall, R. H., & Pérez-González, S. (2020). Children’s neural responses to a novel mathematics concept. Trends in Neuroscience and Education, 20, 100128. https://doi.org/10.1016/j.tine.2020.100128

Consensus. (2025). Consensus [Plataforma de Inteligência Artificial]. https://consensus.app/ Costa, B., Rodrigues, E., & Rodrigues, L. (2025). Caderno de Atividades: Pratica+ - Espiral - Matemática - 7.o Ano. Porto Editora.

DeepL SE. (2017), DeepL Translator [Software de tradução automática]. (2017). https://www.deepl.com/

Elgavi, O., & Hamo, P. (2024). Math on the brain: Seven principles from neuroscience for early childhood educators. Early Childhood Education Journal. Advance online publication. https://doi.org/10.1007/s10643-024-01656-2

Estrada-Plana, V., Martínez-Escribano, A., Ros-Morente, A., Mayoral, M., Castro-Quintas, A., Vita-Barrull, N., Terés-Lleida, N., March-Llanes, J., Badia-Bafalluy, A., & Moya-Higueras, J. (2024). Benefits of playing at school: Filler board games improve visuospatial memory and mathematical skills. Brain Sciences, 14(7), 642. https://doi.org/10.3390/brainsci14070642

Fuadiah, N. F., Suryadi, D., & Turmudi, T. (2016). Some difficulties in understanding negative numbers faced by students: A qualitative study applied at secondary schools in Indonesia. International Education Studies, 10(1), 24-38. https://doi.org/10.5539/ies.v10n1p24 Gullick, M. M., & Wolford, G. (2013). Understanding less than nothing: children’s neural response to negative numbers shifts across age and accuracy. Frontiers in Psychology, 4. https://doi.org/10.3389/fpsyg.2013.00584

Hendrix, N. M., Hojnoski, R. L., & Missall, K. N. (2020). Promoting numeracy skills through board game play. Young Exceptional Children, 23(2), 100-111. https://doi.org/10.1177/1096250618814239

Hoyos, C., & Rivero, G. (2022). Emotional education: A new paradigm. Journal of Higher Education Theory and Practice, 22(4), 194–203. https://doi.org/10.33423/jhetp.v22i4.5179

Institute of Play. (2013). Absolute Blast! [Jogo de Tabuleiro]. Institute of Play. https://shre.ink/A9dj

James-Brabham, E., Jay, T., & Sella, F. (2024). No evidence that playing a linear number board game improves numerical skills beyond teaching as usual: A randomized controlled trial in 4- to 5-year-old primary school children. Journal of Educational Psychology, 116(3), 411–425. https://psycnet.apa.org/doi/10.1037/edu0000857

Lantarón, S., López, M., & Rodrigo, J. (2021). Card games: A complementary tool for learning mathematics. In INTED2021 Proceedings. (pp. 1076–1082). IATED. https://doi.org/10.21125/inted.2021.0259

Leo, D. I., Donche, V., & De Corte, E. (2019). Curiosity… Confusion? Frustration! The role and sequencing of emotions during mathematics problem solving. Contemporary Educational Psychology, 58, 121–137. https://doi.org/10.1016/j.cedpsych.2019.03.001

Maffia, A., & Silva, L. (2022). On the use of boardgames to develop young children’s number sense. In Proceedings of the Twelfth Congress of the European Society for Research in Mathematics Education (CERME12). https://hal.science/hal-03750245v1

Maffia, A., Silva, L., & Morais, A. (2024). Using boardgames to develop mathematical competence: A systematic review. In Proceedings of the Game-based and Playful Approaches to Mathematics Education Conference. https://hal.science/hal-05120713v1

Neves, M. A., Duarte, J., Martins, J., & Faria, L. (2023). MX - Matemática - 7.o Ano - Caderno de Atividades. Porto Editora. OpenAI. (2023). ChatGPT [Modelo de linguagem de grande escala]. https://chat.openai. com/chat/

Ramani, G. B., Siegler, R. S. (2008). Promoting broad and stable improvements in low‐Income children’s numerical knowledge through playing number board games. Child Development, 79(2), 375–394. https://doi.org/10.1111/j.1467-8624.2007.01131.x

Raveh, M., Nevo, E., & Klemer, A. (2025). Rolling to win: Game-based vocabulary and schemas elevate third-grade math problem solving. The Journal of Educational Research, 1–14. https://doi.org/10.1080/00220671.2025.2601147

Saparuddìn, A., Kartona, K., Zaenuri, Z., & Rochmad, R. (2022). The learning trajectory construction of elementary school students in solving integer word problems. Participatory Educational Research, 9(1), 404–424. https://doi.org/10.17275/per.22.22.9.1

Sousa, C., Rye, S., Sousa, M., Torres, P. J., Perim, C., Mansuklal, S. A., & Ennami, F. (2023). Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches. Frontiers in Psychology, 14. https://doi.org/10.3389/fpsyg.2023.1160591

Sousa, M., & Bernardo, E. (2019). Back in the game. Videogame sciences and arts (pp. 72-85). Springer. https://doi.org/10.1007/978-3-030-37983-4_6

Vlassis, J. (2008). The role of mathematical symbols in the development of number conceptualization: The case of the minus sign. Philosophical Psychology, 21(4), 555-570. https://doi.org/10.1080/09515080802285552

Downloads

Published

2026-03-27

How to Cite

Morais, A., Sousa, H., Domínguez, C., Ribeiro, J., & Aires, A. P. (2026). Enhancing understanding of integer addition with the absolute blast! Game: a didactic experiment with middle school students . Millenium - Journal of Education, Technologies, and Health, 2(29), e44367. https://doi.org/10.29352/mill0229.44367

Issue

Section

Education and Social Development Sciences